#Whether sub-levels should apply block shading dynamically sub_level_dynamic_shading = true #Whether sub-levels can occlude the water surface sub_level_water_occlusion = true #Whether sub-levels should cast a shadow on the world sub_level_skylight_shadows = false #The distance back in game-ticks that the snapshot interpolation should operate # Default: 1.5 # Range: 0.0 ~ 100.0 sub_level_snapshot_interpolation_delay_ticks = 1.5 #The renderer to use for sub-levels #Allowed Values: VANILLA sub_level_renderer = "VANILLA" #The zoom sensitivity for sub-level camera types # Default: 0.2 # Range: 0.0 ~ 100.0 sub_level_zoom_sensitivity = 0.2