#If true, wind sources will generate updrafts that interact with Paraglider. #Wind sources and strength (i.e. height) of the updraft created can be adjusted with datapacks. #See online docs for more information: (work in progress) updraft = true #Multiplier to horizontal movement speed while paragliding. #Value of 0.5 means 50% of the speed, 2.0 means two times the speed and so forth. # Default: 1.0 # Range: 0.2 ~ 10.0 paraglidingSpeed = 1.0 #Durability of Paragliders. Set to zero to disable durability. # Default: 0 # Range: > 0 paragliderDurability = 0 #Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed. #DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests #DISABLE: Don't spawn anything #PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests #DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss #Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY paragliderInTowersOfTheWild = "DEFAULT" [spiritOrbs] #If true, Ender Dragon will drop heart container(stamina vessel if heart container is disabled) upon death. #The vessel reward is per-player, meaning every player participated in the fight will get one vessel each. enderDragonDropsVessel = true #If true, heart container/stamina vessel dropped by Ender Dragon will spawn on top of the end podium (the ending portal). #If false, it will be instead given directly to players. #This option does not change the amount of vessels given to each player. Intended as a compatibility feature for mods that change end podium location. enderDragonVesselSpawnsOnPodium = true #If true, Wither will drop heart container(stamina vessel if heart container is disabled) upon death. witherDropsVessel = true #If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory. #The vessel reward is per-player, meaning every player participated in the Raid will get one vessel each. raidGivesVessel = true #If true, Elder Guardian will drop a Spirit Orb upon death. elderGuardianDropsSpiritOrb = true #Amount of Spirit Orbs dropped from spawners. Fractional values are treated as a chanced drop, in addition to whole values which is guaranteed to drop. # Default: 1.0 # Range: 0.0 ~ 64.0 spawnerSpiritOrbDrops = 1.0 #Amount of Spirit Orbs dropped from completing trial. Fractional values are treated as a chanced drop, in addition to whole values which is guaranteed to drop. # Default: 2.0 # Range: 0.0 ~ 64.0 trialSpiritOrbDrops = 2.0 #Amount of Spirit Orbs dropped from completing ominous trial. Fractional values are treated as a chanced drop, in addition to whole values which is guaranteed to drop. # Default: 4.0 # Range: 0.0 ~ 64.0 ominousTrialSpiritOrbDrops = 4.0 #If true, various types of chest will have chances of having Spirit Orbs inside. #Does not change contents of already generated chests. spiritOrbLoots = true [vessels] #Starting health points measured in number of hearts. # Default: 10 # Range: > 1 startingHearts = 10 #Maximum amount of Heart Containers one player can consume. #Do note that the maximum health point is capped at value of 1024 (or 512 hearts) by Minecraft's default #attribute system; without modifying these limits, Heart Containers won't give you extra hearts beyond that. # Default: 20 # Range: > 0 maxHeartContainers = 20 #Amount of stamina players start with. One full stamina wheel is equivalent to 1000 stamina. # Default: 1000 # Range: > 0 startingStamina = 1000 #Maximum amount of Stamina Vessels one player can consume. Higher value = higher maximum stamina. # Default: 10 # Range: > 0 maxStaminaVessels = 10 #Stamina increase per vessel. One full stamina wheel is equivalent to 1000 stamina. # Default: 200 # Range: > 0 staminaIncreasePerVessel = 200 [stamina] #Paragliding will consume stamina. Run /paraglider reloadPlayerStates after change. paraglidingConsumesStamina = true #Certain non-paragliding actions, such as running and swimming, will consume stamina. Run /paraglider reloadPlayerStates after change. runningAndSwimmingConsumesStamina = false